Welcome UFSers!

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Megaman: Battle for Power Spoiler – Yamato Man

Here’s our third episode of UFS University.  We want to wish everyone a Happy New Year, and the best of luck at Worlds next weekend.  Enjoy our exclusive spoiler for this week – Yamato Man!


Download Episode 3
In this episode – Princess Tam Tam and the Monkey Squad – we discuss:

Chaos Lilith Deck

chaosLilith

 

If you would like to submit any episode ideas, or a decklist for us to critique, please email us at contact@legendarywolfgames.com.

You can also tweet us at @ufsuniversity on Twitter, or click here.


Welcome UFSers!

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UFS Player Tyler Clark (Left) Internet Tyler Clark (Right)

We’re bringing you our second episode a bit early this week so we didn’t release it on Christmas.  We hope everyone out there is having a wonderful holiday season and getting all their play-testing in for Worlds 2016.


Download Episode 2
In this episode – Always Put the ‘D’ at the End – we discuss:

Air Satoshi Deck List

Air_Satoshi

If you would like to submit any episode ideas, or a decklist for us to critique, please email us at contact@legendarywolfgames.com.

You can also tweet us at @ufsuniversity on Twitter, or click here.


Welcome UFSers!

ufsULogo

We would like to introduce you to UFS University, or for short, UFSU.  It is a podcast owned by Legendary Wolf Games that is UFS based.   We will be bringing you discussions about the latest UFS news, spoilers, and deck critiques. In the future we plan to expand to a YouTube based channel to bring you even more UFS goodness!


Download Episode 1
In this episode – Sasquatch Wears Perry Ellis – we discuss:

  • the re-emergence of Red Horizon and Tides of Vengeance cards to the standard rotation
  • The Nashville PTC and results
  • Kim – Is it time for the ban hammer?
  • Worlds 2016 – What to expect
  • Top 5 Air Cards in Standard

If you would like to submit any episode ideas, or a decklist for us to critique, please email us at contact@legendarywolfgames.com.

You can also tweet us at @ufsuniversity on Twitter, or click here.


Hello again Universal Fighters! Deck discussions are back and we’re ready to rock and roll.

My goal is to share with you lessons I’ve learned playing a few top meta characters on my journey to adopt a Spike mentality!

skull man

Today we have a Reprogramming Skull Man deck list. Credits to Vegas tech Brett Hillman Heaven’s Gate with Reprogramming and Shane Duckworth for starting it all.

You can find the deck list for this deck on UFS Ultra here

Focus of the Deck:

The way I’ve built Reprogramming Skull Man is so it benefits going off on a turn where you have Reprogramming, The Golden Ticket, Heaven’s Gate stacked, or all 3. It is completely possible to kill your opponent with Heaven’s Gate without Reprogramming or The Golden Ticket with this deck. Trust me, I’ve play tested this in locals :). As long as you have one of these conditions met, you can kill your opponent that turn, the more conditions met the easier! That’s what I love about the deck, it’s hard to fail a kill turn. The deck does not rely on checks off top of the deck but moreso what you were able to build and keep. Your kill turn will lay itself out for you to take victory after completing your “Exodia” pieces.

Foundations:

This deck has many ways to force momentum, Hunters Once More, Strength of Tail, and Reactive Style. This deck needs every single count of force momentum to wreck your opponent. One example is Ever Hopeful, since this deck is designed to play 8 attacks in a turn with no sweat, you can Ever Hopeful your opponent many times! Skull Man makes the Ever Hopeful loop look like Self Destruct!

Curiosity is in the deck because it’s a 1 for 1 in terms of getting more cards in your hand. Skull Man translate Curiosity into advanced card draw with his discard one, draw two ability. It also readies at the end of your turn if you’ve played 3 or more attacks. The more cards you add to your hand, the more attacks you can play.

Attacks:

Toy Touch > Elec Slam. My argument for this is that Elec Slam requires 2 prerequisites to gain value, it has to be early in the chain so you don’t have to commit for it to resolve (4 difficulty) and it needs a high attack in front of it. It also has a poor block mod. It’s combo ability is just another way of saying “this attack does not count towards progressive difficulty.” If you draw an Elec Slam late in the chain, you have to commit for it.

Toy Touch can be played anywhere in the chain, has the same stats with only 1 prerequisite that you have 2 momentum. It also adds a card to your hand so that you gain more card advantage on your kill turn, you can even add Balanced Fighter to your hand. It’s also a low to keep the trigger from Polar Warp relevant. The block mod is amazing +1 high.

Dancing Flash, don’t be a 2 check hater. I’m so glad this card exists, it’s a replacement card for Hien Shippuu Ryugen Kyaku. There’s a lot of differences but let’s look at the bright side why Dancing Flash is better. Dancing Flash can be used with 1 momentum to just be pure damage, you don’t need to destroy foundations, where as the Robert UR gives you opponent allowance to cripple you too. Dancing Flash does the same thing as Robert UR with 3 momentum which is very easy to do with all the force momentum cards out there, there’s even Sweet Baby Challenge. It’s one 2 check in the deck but having it in there is so worth the reward.

Heaven’s Gate, this card is nuts. Innocent Hug synergies so well with Heaven’s Gate ;). It’s also worth tapping for Heaven’s Gate, the card can be a 6/6 9/9 or 12/12. If you can, it’s actually best to have 2 in the discard pile and 2 in your hand, that translate to 18 damage between 2 attacks. However 12/12 speed and damage is nice too. This card is ridiculous, I played Reprogramming Skull Man without it and I felt like the deck was missing a consistent kill condition. Heaven’s Gate fills that gap and the best part is that it has a stronger consistency of being taken for full value over Soul Flash. I believe that Heaven’s Gate is a card that Skull Man abuses the best, because Skull Man goes through the deck so fast that Heaven’s Gate is value towned and abused as early as turn 2!

Assets:

Kyo’s Jacket > Swarm of Bats. Kyo’s Jacket hits assets where as Swarm of Bats doesn’t. Kyo’s Jacket also helps the player generate more momentum which proves useful in this deck. It also can put an attack to lethal damage as a damage buff which this deck lacks a bit. I think it’s to preference but with my play style I’ve taken a strong liking to Kyo’s Jacket.

The Golden Ticket. There was this one game I went in with just The Golden Ticket on turn 3 and killed my opponent because I kept drawing Heaven’s Gate and Innocent Hugs. This card is just hands down amazing, it can be comparable to a Reprogramming just without the damage, because technically Reprogramming is also just a +1 to checks since Reprogramming adds to progressive difficulty.

Actions:

I feel like Reprogramming is essential as a 4 of. I tried playing 3 and I kept missing kill turns. After putting it as a 4 of, my consistency stabilized and winning a game was never impossible. Unless it’s against Geyser Goro, Geyser Goro hurts.

Strengths:

Skull Man makes this deck possible, he filters so much and so fast that the deck itself becomes a consistent beast of kill turns. If you take a look at the graph, this deck list has a pretty optimal amount of block zones for being defensive. I feel very safe playing this deck list keeping 1 or 2 cards back because Skull Man filters them and you can use Curiosity to add one and filter that defensively as well! Kyo’s Jacket is also a great control piece, my greatest joy playing this in locals was committing Roll.

Weaknesses:

Disruption on the kill turn is really bad for Skull Man, if your opponent just happens to be Kula, they could play Neo Freeze Execution and commit 5 of your foundations. I’ve found that it’s really hard to kill playing against Goro, Strategic Taunt, or both. Anybody that fails their kill turn just loses on the back swing in most cases. Cards that counter this deck as well are Fool Me Twice against Heaven’s Gate and Throw it Down and Blood Rivalry cancels Reprogramming. Regardless any player can win and play around these threats. It depends on who is a step ahead and truly understand the game state, the discard pile tells no lies :^).

Man I love this game and I’m glad I get to share it with others that love it too! One valuable lesson I learned recently is that if you put yourself in your opponent’s shoes, your learn their strengths and weaknesses. Which is very valuable if you ever have to fight them and when the fight actually matters like a PTC.

Please come join the UFS Omaha Players page and vote on a poll of which deck you would like to read about next time! (I’ve built and played both decks and I would love to share what I found about them.

Get Wild, Wolf Cub

———————–About the Author———————–

Tony “Wolf Cub” Tu is a UFS player from the Omaha, Nebraska area.  He has a love for all things Proto Man and Zero from Mega Man.  When he’s not playing UFS, he likes to waste time on games such as League of Legends and browser based MMOs. Coming from a Magic/Yu-gi-oh/Pokemon background, he has been playing UFS since for about a year and has travelled to both Las Vegas and Indianapolis to play in the National and Worlds events, as well as several PTCs throughout the Midwest.  He most recently sported a Satoshi deck at the Michigan PTC.


Hey there Universal Fighters.

 

This deck discussion came by request and it’s definitely increased my knowledge about what’s available to fire if you’re not playing Robot_Masters.dek. An additional goodie to know is that I have challenged a peer of mine who is also doing a future deck discussion and we will be having a showdown with both deck discussion decks, with a write-up in the future about the match.

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Choosing the Flavor:

 

Originally I wanted to make J. Talbain Robot Masters after hearing from Shane Duckworth that Fire Robot Masters is really strong with a 7-hander (shout out to Atlanta for the deck). However, I thought to myself, “this is a deck request, they probably want something more Talbainesque.” So here it is, a deck made for Talbain and with tons of Bain flavor.

 

Deck List:

 

Deck Flavor:

 

SLAMS, SLAMS, and more slams. Reprogramming and Talbain’s slams pretty much make the deck. Reprogramming is a card with recognition in the meta, with this card, it allows decks to have the ability of playing attacks without over committing and giving attacks god-like damage. With Reprogramming I’ll show how this card and Talbain’s slams make a perfect pair-up.

 

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Crash Slam: This card is amazing tech for the deck, it’s guaranteed momentum for Reprogramming and it’s a slam to help the combos.

 

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Canyon Flyer: A wise man once told me that this was a worse Zing (King of Salt). Zing was a really OP card and I can tell you with confidence that Canyon Flyer is worth playing. The deck is already armed with all the slams so having Canyon Flyer for 7 or 10 damage at reduced difficulty is ridiculous.

 

shiranui-RyuuKunoichiNoMai

Shiranui-Ryuu: Kunoichi-no-Mai: This card is expensive and hard to get, but I would be a fool not to mention it’s spot in the deck. Kuno-ich (for short) is a seal the deal or win more card, it’s very powerful and it’s place as a one of is all you need. The deck does not need this expensive hard to get card to run however it is a good addition if you ever get your hands on one.

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Shyness and Strike: You might be thinking “this isn’t a slam!” Well you’re right. If it’s one thing I learned about this game, it’s that variety is an advantage you can create within your deck list. Which is VERY different from Magic: the Gathering where you play 4-ofs for “consistency.” The reason why I have this card sitting as a two of is because of the stun 2 and it’s good bait and if they don’t block it then you get to win more.

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Reprogramming: In case you’ve never played against this card before, I’ll explain. This card is essentially a +1 to all your checks, +2 if you use Housekeeper to discard it. With Talbain’s attacks which there are 11 of them in the 18 attack line up, each of those attacks get +3 damage.

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Inner Voice: This card is in the deck because it completely washes your opponent if you can get it off with reprogramming. It makes your opponent want to full block all of your early attacks so it puts them in a “precarious situation.” If they let you do damage, Inner Voice with Reprogramming allows you to play so many more attacks than you otherwise would have.

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Improved Design: I’m not sure how many copies I would want in the deck. Improved Design goes real well with the theme of the deck, since we have check modifiers, checking an attack is no problem. Using Improved Design to pick up that attack after wards is even more crippling to your opponent.

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Fear of Women: I only have this card as as one of in the deck due to the popularity it holds in my playgroup, with good reason. This card has no block that’s true, but having it out does not hurt you at all. You use it’s enhance and it only commits IF your opponent decides to not pay cost. If they pay cost or check 5 that’s fine, this deck attacks so many times that you can spam the enhance many times and either they commit to stop you from getting speed or give you +3 speed for just one foundation.

theWallOfGoro

Wall of Goro: Another hard to get card. This card is in the deck because it gives you more health just by flipping. The rewards are that you get to live longer than your initial health and if you’re winning, you can win more by filtering your hand with it’s draw ability.

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Housekeeper: This card is only in here for the ability to discard Reprogramming from your card pool, because 1 foundation for +1 to all your checks additionally is really good. The speed ability is just icing.

 

Overall, I’ve always wanted to build a Reprogramming deck and this Talbain list is the perfect way to do so. This is for sure the deck I want to be challenging James Stephens with, rest assured an article with results will be posted (match will be the weekend of James Stephens posting his upcoming Deck Discussion). I hope I didn’t disappoint with this deck list to whom ever requested. I’m for sure going to have tons of fun with this!

 

Ruling per Tim Keefe (Game Designer), 8000 Degrees: If the attack deals damage, you choose the +1 or -1 damage at the beginning of the next attack.

 

Prepare to lose, James.

 

Get Wild, Wolf Cub

———————–About the Author———————–

Tony “Wolf Cub” Tu is a UFS player from the Omaha, Nebraska area.  He has a love for all things Proto Man and Zero from Mega Man.  When he’s not playing UFS, he likes to waste time on games such as League of Legends and browser based MMOs. Coming from a Magic/Yu-gi-oh/Pokemon background, he has been playing UFS since for about a year and has travelled to both Las Vegas and Indianapolis to play in the National and Worlds events, as well as several PTCs throughout the Midwest.  He most recently sported a Snake Man deck at the St. Louis PTC.

 


Since we have gotten great feedback from our Deck Discussion articles, as well as receiving a request, we have decided to do a series of deck discussion articles on starter deck characters to help those that are just getting into the game modify the starter decks that they purchased with other cards from different sets.  Check back soon for our first article, J. Talbain.

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We were able to get quite a few things in this weekend from the PTC and an online trade, so here’s a list of stuff that we were previously out of stock on that we now have available:

75 Shiki-Kai

Champion of Muay Thai

Dancing Flash

Danger Zone

Darkside Master

Dragon Cannon

Egyptian Pyramid

Fighting As One

Finale Rosso

Fire Storm

Flying Fortress Buster

Hannya

Hidden Laughter

Hyper Bomb

Joyfully Wealthy

Leona Blade

Pharaoh Wave

Rain Flush

Ryu

Search Snake

Self Destruct

Short Fuse

Silent Assassin

Stunning New Look

Team Ikari Warriors

Team K’

Tsurane Giri

Ura 1029-Shiki Homurahotogi

Happy Shopping!


This was my first GenCon/Worlds, since I’ve only been playing UFS for about 6 months.

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I had been playing a Gemini Man deck since the Omaha PTC (where I played Lilith) and decided to stick with it for Worlds. I chose Water over his other 2 symbols because I like how defensive it is compared to the other two. Choosing Reversals over other attacks, like “Kunoichi” and Ice Slasher, was because I like to block. I like the feeling of blocking an attack that seems impossible to block. Since I like blocking, it only seems natural that I reversal.  Here is my full decklist:

Main Character: Gemini Man

Symbol: Water

Main Deck: 62 cards

Actions/Assets

…Surprise! Here’s a Napkin… x1

Kim’s Dobok x1

Roll x1

Attacks

KERSPLAT!! x4

Gemini Slam x4

Double Gemini Slam x3

Spreggio x3

Étoile – Filante x2

Extra Characters

Gemini Man x3

Foundations

Ophidiophobia x4

Narcissist x3

Wisdom of Castor x1

Designed for Combat x4

Balanced Fighter x4

Where the Seas Meet x4

Lesser Half x4

Conflicting Ambitions x2

Short Fuse x2

Stunning New Look x2

Ever Hopeful x2

Caught Red Handed x2

A Matter of Heads or Tails x1

Celestial being x2

The Out of Control Giant x1

Second Chance x2

Side Deck

Swarm of Bats x2

Houou Hiten Kyaku x3

Reactive Style x2

Caught Red Handed x1

To go over some of my deck choices I’ll start with the top and go down. Surprise and Roll are simple they are close to staples for every Water deck. The Dobok was a last minute tech that neither helped nor hurt me. Kersplat and Gemini Slam are staples. I chose Double Gemini Slam because it’s an okay multiple with a +0 Low Block. Spreggio for my playstyle is better than Skull Barrier, because I like to draw, gives you more options. Etoile is good reversal with practically 7 base speed with Gemini Man and it forces you to block.

Ophidiophobia, Narcissist and Caught Red Handed are staples and for me, so are The Seas and Lesser Half (because I feel that they simply help me win games). Ever Hopeful being the most powerful card in the game right now (IMHO) is a must play. Heads and Tails, Out of Control Giant and Wisdom are great defensive 1 ofs. Conflicting is a spam that draws and Second Chance gets me momentum for a multiple or for Roll. Celestial and Stunning are great in Reversal decks. Short Fuse is a 1 drop that stops Breaker and Skull Barrier. I play 4 Balanced Fighter because Felicia and Gemini Man are popular right now. Designed is a great spam that combos off of Balanced and lets me sculpt my hand.

Swarm of Bats stops things that would hurt me on my kill turn. Houou Hiten and Reactive Style are there to slow down Felicia and Snake Man. The extra Caught Red Handed stopped decks that like to draw. and the high block was a nice bonus.

GenCon Teams Report

After some deck changes and some late night playtesting, I was ready for teams. Being the newest edition to Team RunningWild (along with Myles LegendaryWolf Tyler with his Terry deck and Danielle “BlueMary” Tyler with her Felicia deck), I had some major expectations to meet, but playing Gemini Man I felt I could get there.

In Round 1, I got paired against Team You Betcha’s  Proto Man/Fire Man. I don’t remember much outside of our last game. It was a really good game but I took it in the end. We started the day in a good way with a win.

For Round 2, I played against Iori. This match ended in a draw, because as time was called we were 1-1 (him starting second and on his turn) and he felt he would of lost if he attacked me, which I also believe would have happened. With 1 win and 1 draw, we were still in a good position.

Paul Bittner, playing Paul Bittner, was my opponent for Round 3. I had never played against a Paul Bittner deck before and had no clue what to expect. In Game 1, I got Trinity Rolled on turn 2, didn’t even get a second turn. Game 2 was a little better, but with a good push late in the game, he got me. We lost that match as a team and were now; 1 Win, 1 Draw, and 1 Loss. Being 1-1-1 we were not out of the running, but we would have to win our last 2 games, a loss would knock us out.

Felicia was the deck I would have to play for Round 4. This was a great opportunity to test out my side tech (Houou Hiten Kyaku). I won Game 1 and going into Game 2, I sided into Houou Hiten. Game 2 was longer but a few bad checks (Houou Hiten Kyaku) led to a loss. For game 3, I kept the Houou Hiten’s in because I felt that if I had drawn them instead of checked them, I would of had complete control of the game. Sadly we were unable to finish our match. Snake Man had gotten the better of Terry and Athena beat Felicia. With this loss we were now out of the running for top.

The last match we played Team Champions of Throw Town (Still liked their other name better. “Betty White Tit Fuck”), also from Omaha.  Being comprised of everyone else who came up with us, it was looking like it was going to be a fun match. Since we were both no longer in the running for Top, the match was more for Pride and Bragging Rights. Winning the dice roll, we made our selection, then I was called out by my friend Tony for theirs. We all knew what the others were playing, so it was going to be some fun matches. Being Pitted against Protoman, I knew our matches were going to be fast. Game 1 was as fast as I thought it was going to be. I won because he likes to play very aggressive and sometimes it doesn’t work out for him. Game 2 was just as fast as the first but he won. Game 3 was slower but my deck is better in a slower game and I won. We won as a team, finishing the day at; 2 Wins, 2 Losses, and 1 Draw. Finishing in an unimpressive 14th, we had to just forget about it, and do some last minute deck polishing for Singles.

GenCon Singles Report

After making my last changes to my deck, I felt like I had a really good chance with Gemini Man, I took a nap for an hour and a half and then we were off to the convention center. I started Singles off against Chris Smith and his Skull Man deck. No one in our play group plays Skull man and I didn’t really know what to expect. Our first game was a little slow, but I got him. In game 2 I got Kunoichi rolled. Game 3 went into time with him going second (So Much Advantage going Second), and he decided to end the game in a draw. No complaints, as a Round 1, I have no problems with taking a Draw.

For Round 2 I played Nick Brown and his Dr Cossack deck. I won game 1, we went into time game 2. He conceded I’m guessing he felt he couldn’t get through my substantial boardstate with what was in his hand.

In Round 3 I was paired against Ryan Field and his Skull Man deck. Game 1 was rough, as I didn’t really know the strength of  “Golden Ticket” yet, nor was I expecting what he played. After losing that game we moved on to Game 2. Going into the game, I knew what to expect, even so the game came down to the wire. It was his turn, It came down to a Skull Barrier on a ” 9 ” with only his character uncommitted. He passed it. Nothing I could do. Elec Slam + “Golden Ticket” + Reprogramming, these cards used together are really good, they are what helped him pass that Skull Barrier and what I believe helped him make Top 16.

Going into Round 4 I was 1-1-1. My opponent was Chris Nixon and his Jedah, being a player from Omaha, I had played him before and knew the match was not going to be easy. After winning 1 game and losing 1 game, it was down to Game 3. Though with little time left, we could have just drew, I knew if I wanted to beat Diversity ( Phil Birch Playing Evil, Keenan Meadows playing Air, and both of them sitting near the top tables), I needed to win. So we played it out, after time was called it was his turn, and with no cards in my hand, he commits everything on his side to pass his last attack for game. I was now sitting with; 1 Win, 1 Draw, and 2 losses. I needed to win out and have both Phil and Keenan lose. Not the best of odds.

Coming back from lunch I had to face yet another player from Omaha, Tyler Clark and his Goro deck. Being my cousin and my best friend, his deck was the deck I knew the best. Being a Throw deck I knew I would have to get my Ophidiophobia’s out as fast as I could. In Game 1 I could not do that leading to a loss, but in Game 2 I got ’em out leading to a victory. Game 3 went a little like Game 2 but was a little closer, I’m going to give Ever Hopeful the “Win” since in the late game I practically left him with no foundations, leading to my win.

After winning, I carried some confidence into the next round. Andrew Olexa was my opponent in Round 6. I didn’t really know what expect, since I had never played against a Kyo deck before. I took Game 1 and going into Game 2  I sided into Houou Hiten, since it would of been very advantageous to get it off against Kyo + Kyo’s Jacket. And just like every other time I sided into Houou Hiten, bad checks led to a loss. With time running short at the start of Game 3, I felt the same urgency I did in the match versus Chris Nixon. Running off that sense of urgency, I started my first turn by playing; 2 Gemini Man, a foundation, then I failed my next check because of Houou Hiten. During the next turn I decided to just go all in, and I threw a Gemini Slam at him (12 high for 8 Damage). Being basically unblockable Turn 2, it took a good chunk of his life away, afterwards I played 2 or 3 foundations and passed. During what would be the last turn, I passed all my attacks on rolling 5 checks to win the game. The game was very exhausting and stressful, since it could have went the complete opposite direction.

Before Round 7, I learned that I was going to be diversified (Keenan winning 5 games). Now I was playing to try and Top 16 (Before Diversity). Aaron Lindo and his Snake Man would be my last hurdle for the day. Since the defensive side of my deck likes to ignore progressive difficulty (Stunning New Look, Kersplat!!, Gemini Man) and I have more low blocks than any other zone, I felt like I had a good shot against it. I won Game 1 for those exact reasons (Double Gemini Slam +0 Low Block FTW). Game 2 I just did what my deck does best which is block everything and reversal, disrupting your kill turn, which worked. I won the match, finishing Singles 4W-1D-2L.

Even though I knew I would be diversified, I was still excited to see whether or not I had made Top 16, and unfortunately I finished in 21st place. Even though I didn’t make it, for my first Worlds, I’d say it went pretty well. Plus having the best Water Gemini Man Deck in the World is pretty nice too.

Closing Thoughts

I really wish that I thought to play Making a Killing, I feel it would have helped me a lot during the weekend. Lesser Half and Where the Seas Meet put in a lot of work as did Spreggio. Houou Hiten Kyaku was nothing but a hinderance the entire time, and will probably be taken out of my side deck. Putting in a 4th Gemini Slam the day before Singles was a great idea. I wish I had played a 3rd Étoile – Filante.

My GenCon / Worlds experience was terrific. I had fun the entire weekend. St. Louis is next, they better be ready, because Team Omaha is coming.

———————–About the Author———————–

James Stephens is a UFS player from the Omaha, Nebraska area.  He has a love for all things Eva from Red Horizon.  When he’s not playing UFS, he likes to watch anime and animated series such as RWBY. Coming from a Yu-gi-oh/Weiss Schwarz/Pokemon background, he has been playing UFS since for about 8 months and has traveled to both Las Vegas and Indianapolis to play in the National and Worlds events, as well as several PTCs throughout the Midwest.  He most recently sported this Gemini Man deck at Worlds.


ryu8bitRyu

Welcome to Legendary Wolf’s article section!

Today we have a deck idea article with the new GenCon promos: Ryu or 8-bit Ryu

A few things I learned about game mechanics and this card from it’s designer, A.J. “The Hurricane” Murray is that the first form ability can be used as many times as you want so long as you can pay cost. Given that logic, let’s read Ryu’s second ability, his enhance. “Add one card to… Your attack gets +X damage…” Wait, you mean that I get bonus damage and all I have to do is add one card from my hand to the top of my deck?! This means that Ryu’s first ability feeds into spamming his enhance on any given kill turn a player would like to set up. Not to mention it also guarantees your next check to be what you place on the top of the deck.

I’m really excited about this card, and I can’t wait to test Ryu in locals to see if it has tier potential. Let’s see what you guys think:

deckList

Here is my own original deck list (I had to use Terry as the character since ufsultra.com doesn’t have Ryu online yet), let’s talk about attack strings. Ryu is a draw and damage beast, or vice versa. So it would make sense that if you can attack a lot because you can use the damage ability as much as you want as long as you have cards in your hand and if you can draw cards to feed that ability, then you’re golden.

 

etincelles

Enticelles: this is card is a low difficulty attack that allows you to pick up another low difficulty attack from your discard pile for the LOW low price of 2 vitality.

So essentially with Ryu you’re paying 2 life for +1 card advantage to gain extra damage, play an attack, or both in any order.

 

mistral

Mistral: This card is a must in the attack line up I created for the deck. This card gives you momentum if you combo with a mid attack, which is not hard to do!

For Ryu that momentum translates to drawing or feeding it to a multiple which is the same as having another attack.

 

hurricane upper

Hurricane Upper: Free momentum, multiples, and can combo with Mistral for 2 momentum in total.

 

ice slasher

Ice Slasher: This card is only in here because of the low difficulty, pushing attacks out the wazoo, and hand sculpting.

 

kuuga

Kuuga (Yuri Chou Upper): This cards in here because it commits cards you don’t want to deal with, it’s low difficulty, and Ryu can pump it safely knowing that speed can’t be reduced. Playing this card second with Breaking Limits is brutal.

 

Utility cards: let’s talk about the most useful cards of the deck outside of the attack cards.

 

merciless master

Merciless Master: This card allows you to add a momentum to the top of the deck and with this deck list you can either Ryu Form, Power Struggles, or Ice Slasher to draw it.

 

cossack

Cossack Citadel: Allows you to get a foundation on the fly with Ryu’s ability.

 

cursed fate

Cursed Fate: In case you have excess amount of cards than attacks you can play, you can use this card to push out an extra 2 damage. 1 for the enhance itself and 1 from Ryu’s ability.

 

 

Overall, sculpting this deck list for me has proved fun results, it’s not fully fail safe but it can sculpt a fast kill turn. With the meta changing drastically due to most of the champ cards rotating out, it’s hard for me to tell where this deck sits on our new meta with no Garett Brett decks to combat (Congratulations to Mr. Brett himself for winning Worlds Singles) and the mystery of who will be the next character card on top. The problem with this deck is that your kill turn sacrifices most chances for you to build, and that’s why Feral is in the deck, so you can draw an extra card in the case you overextend.

BP03-1

 

 

Here’s my last treat for readers. This decklist has a turn one, 29 damage turn.

Requirements: Be second player, have Hurricane Upper,  Mistral, and Ice Slasher, 1 card with a 4+ check and 1 card with a 5+ check. The 6th card does not matter.

  • Form 1: Play Hurricane upper and pick up a momentum. Ryu enhance to put a 4+ check on top of the deck to give 2 damage and ensure the next check is going to be a 4.
  • Form 2: Play Mistral and use the Combo E for a second momentum. Ryu enhance to put a +5 check on top of the deck to give 4 damage and ensure the next check is going to be a 5.
  • Form 3: Ice Slasher Multiple 2. Ryu enhance the 6 the card to give 6 damage and commit Ryu for the original Ice Slasher in case their only block is an attack and Ice Slasher says you can’t block with attacks.

That is a total of 29 damage.

So that’s all folks. I hope you enjoyed reading this article and I’ll see you again in the future.

Get Wild, Wolf Cub

———————–About the Author———————–

Tony “Wolf Cub” Tu is a UFS player from the Omaha, Nebraska area.  He has a love for all things Proto Man and Zero from Mega Man.  When he’s not playing UFS, he likes to waste time on games such as League of Legends and browser based MMOs. Coming from a Magic/Yu-gi-oh/Pokemon background, he has been playing UFS since for about a year and has travelled to both Las Vegas and Indianapolis to play in the National and Worlds events, as well as several PTCs throughout the Midwest.  He most recently sported a  Fire Proto Man deck in the Worlds Singles event.


Ever since I was an ankle-biter, I’ve been a huge fan of fighting games. In my household as a boy, games like Street Fighter II, Mortal Kombat, and Killer Instinct were in heavy rotation. Hell, my brother and I even played Shaq Fu. Shaq Fu! And we were GOOD at it. No one is good at Shaq Fu. But I digress. Fighting games are kinda my thing.

So it makes perfect sense that a collectible card game that functioned as a table-top fighting game would catch my attention. Universal Fighting System, from Jasco Games, is just such a game. Think of it as the insane love child of King of Fighters and Magic The Gathering. Two players face off, head to head, each with their own character. Their fighter. They use the cards in their deck to play different blocks, attacks, abilities, and more. All while using actual licensed characters from many of your favorite games.

What makes the game really interesting is that it isn’t a paint-by-numbers CCG. In a lot of combat card games, you’re summoning monsters to do battle for you. In this game, you’re simply attacking. That very basic distinction led to an innovative play system that mimics the ebb and flow of battle in a fighting video game.

When you attack, your attack can be enhanced by the natural abilities your character has (such as the ability to add a damage bonus to the attack by discarding one of your opponents cards), or by other card abilities. Then your opponent can block the attack. Just like in a fighting game, they have to block the attack correctly, or they’ll take damage. And Throw attacks will deal damage even when blocked. Because…you know…you threw them. Then they can counter attack, giving them a chance to sneak a hit in on your turn.

The similarities to fighting game mechanics don’t stop there. Everything from whether you blocked an attack with a low, mid, or high block to building up Momentum (which serves as a kind of “Super Bar”) are featured in the game.

Like many games, especially some fighting games (looking at you, Street Fighter), it’s easy to pick up, but takes time to master. It’s a game that takes dedication. But gamers, and anyone else who enjoy strategic games, should find a lot to enjoy with this game. The flexibility of the fighting system allows for almost every situation to have a response.

In other words, this isn’t a game where the most expensive deck necessarily wins. You gotta have the skills to back it up.

When I got into UFS, it was early 2007. I was introduced to the game by a friend (The Hypocritics Podcast’s own “Toothbrush Thomas”, Myles) and was hooked. I could play as Ken from Street Fighter, one of my favorite characters. I played until personal stuff got me out of the game in 2009, but I recently picked it back up.

Let me tell you: It is just as fun and addictive as I remember it to be, with a plethora of characters (all with different abilities) to choose from. Do you like Morrigan (my character of choice right now) from the Darkstalkers series? UFS has her. Do you play as Andy Bogard from King of Fighters? UFS has you covered.

Do you like Mega Man? YOU CAN PLAY AS HIM, TOO!

And, according to a credible source, many more characters and licenses are on the way, and not just from fighting games. It is the UNIVERSAL Fighting System, after all.

Here’s hoping for Firefly characters.

———————–About the Author———————–

carl

Carl “DeusDragon” Vaughan is a self-professed nerd, film (and wine) connoisseur, father of two, husband, and avid reader. He has a knack for podcasting and is the backbone of The Hypocritics podcast. He considers himself an expert in Recasting movies and Top Fives. Carl has played UFS off and on since 2007, most recently sporting an Andy deck at the Omaha PTC in April.


Take your gaming experience from ordinary to legendary!

As a store created by gamers for gamers, we are excited to open our virtual doors and help grow the Universal Fighting System community.

 

In order to celebrate our Grand Opening, we have two promotions*!

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Any order over $30 will receive a free pack of Darkstalkers cards from the Morrigan and Lilith Tins.

Any order over $50 will receive a free Dust Crusher art print from the Mega Man Rise of the Masters set.

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*Promotions are limited quantity, While supplies last.

As always, orders over $50 will receive free shipping.  If you have any questions, feel free to Contact Us.  We can also be reached via our Facebook page here.

~LWG